The Use of Kahoot Game to Improve Students’ Vocabulary at Sdi Lasiana
Keywords:
Kahoot, Vocabulary, ImprovingAbstract
The purpose of this study is to examine how students at SDI Lasiana use the Kahoot game to boost their vocabulary. One of the most crucial English language abilities is vocabulary, however, some pupils struggle with it. The author employed games to teach English, particularly the Kahoot game, which helped students' vocabularies. This study aims to investigate if students' vocabulary may be improved by playing the Kahoot game. The design of this investigation was pre-experimental. 116 students from grades VII. A through VII.D at SDI Lasiana made up the study's population. For this study, a deliberate sample of twenty-six students from SDI Lasiana's class VII.D was selected. The pre-test and post-test data collection methods were utilized by the author to determine the students' vocabulary proficiency. The data analysis results showed that the students' pre-test average was 56. Following the writer's instruction, the students' post-test average score was 95, indicating a 69% improvement. The data was analyzed using the t-test. 3.01 was the significant result of the t-test. The alternative hypothesis (H1) was accepted while the null hypothesis (Ho) was rejected since the t-test result (3,01) was greater than the t-table result (2.787). The findings demonstrated that the vocabulary of the children had improved. Using the Kahoot game, teaching, and learning with games helps enhance English vocabulary. The students' post-test results, which range from 56 to 95 points higher than their pre-test results, provide proof of this. The Kahoot game can help students in class VII.D at SDI Lasiana increase their vocabulary, according to the research findings


